Walls of Text

So, do you remember way back when ArenaNet people talked about how quest descriptions that are long blocks of text, which players have to sit and read before they can get to the action and will probably just skip instead, were not the way to go?

Because apparently the current Living Story team doesn’t.

I am spending way too much time clicking through scripted dialogue with NPCs which, while interesting from a lore perspective, is a passive info-dump for which I just sit, and click, and sit, and click. If I’m not doing that, I’m standing around while the NPCs talk around me. I can only imagine how people who aren’t interested in the minutiae of lore find this. What happened to action which happens around you, people who talk on the way while you’re doing things? I get that there’s a lot of information to provide for things to make sense, but must we do it through compulsory segments of clicking on interact icons to read item descriptions around a room before we can move on?

This entry was posted in Guild Wars 2, Video Games and tagged , , , , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s