Author Archives: Curuniel

Walls of Text

So, do you remember way back when ArenaNet people talked about how quest descriptions that are long blocks of text, which players have to sit and read before they can get to the action and will probably just skip instead, were … Continue reading

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The Alchemy of Fandom

Fandom grows up around all sorts of things. I have long argued that ‘geek’ (or whichever similar term you prefer) is a label that can be applied more widely than it is – it’s just that sports geeks, or fashion geeks, … Continue reading

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Levelling under the new system in Guild Wars 2

The April Feature Pack update in Guild Wars 2 shook up a lot of things, providing some bonuses (free unidentified dyes, free skins for many who would otherwise not use their PvP gear) and some downsides (loss of freedom in … Continue reading

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April Feature Pack: The Megaserver

The final feature to be previewed before next week’s big (very big) update has been announced, and they’re not kidding when they say it’s a major one. The very way that servers work is changing. Once again, I note that this … Continue reading

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GW2: The Little Things

Coming back to Lion’s Arch in the wake of recent events was suitably touching. The new background music, called Lion’s Arch Lament and containing echoes of the more familiar ‘Sea of Sorrows’ piece, adds a tragic dignity to the sight … Continue reading

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April Feature Pack: PvP and Integration

The latest preview of what’s to come in the April 15th feature pack focuses on structured PvP – but if you’re like me and usually figure this means it doesn’t apply to you, don’t turn away yet. The theme of … Continue reading

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April Feature Pack: Social, account-bound and free

Continuing their coverage of the April 2014 Feature Pack, ArenaNet have released three smaller posts in two days: one on ‘social play‘, one indicating even more things shifting from character- to account-bound, and one announcing free armour repairs. Each of … Continue reading

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